![]() ![]() Putting in the shutter speed and aperture and ISO will give you that lightings LV value. In the reverse, if you have already taken a picture, you can back calculate out LV with your formula. In taking a picture you normal go from the light meter's LV then add ISO and get EV and then choose which pair you wish of aperture and shutter, ( for reasons of coma(spherical aberration, distortion/sharpness diffraction, bokeh, depth of field frozen motion etc ) Light meter + ISO, give you an EV to work with on your lens. You derive your EV from a light meter reading and then using the ISO you desire. You can just imagine these all give equal exposure. Think of it as a set of equal pairs, for shutter speed and aperture openingįor instance EV = 12, has the following pairs f/22 and 1/8s, f/16 and 1/15s,į/11 and 1/30s, f/5.6 and 1/125s, f/4 and 1/250s, f/2.8 and 1/500s. LV is the lighting for the scene, it doesn't change.ĮV is adapting LV by incorporating ISO, and thus gives you a set of pairs to choose fromįor 'that' particular LV reading and that chosen ISO.ĮV is a number, usually on a lens it will scale from 2 to 18 Perhaps it is affected by the rounding in shutter speed selection or is a characteristic of matrix metering. I don't know why there's a difference in the calculated and "Effective" LV recorded in the EXIF as there was no EV comp. The camera's EXIF has a embedded Effective LV of 3.1. A blowing-out-the-birthday-candle-in-the-dark shot from a K100D Super:į/5.6, 1/6s, ISO1600 = LV 3.6. LV = log2 (f-number^2 / shutter speed / ISO/100)Ĭhanging just ISO100 to ISO200 = LV 12, meaning there was less light because, at the the same exposure, we had to use a larger ISO (more gain) than in the previous example to make the captured scene brighter.Ĭhanging just aperture from f/8 to f/5.6 = LV 12 (approx.) meaning less light was available and we had to open the aperture more.Ĭhanging just shutter speed from 1/125s to 1/250s = LV 14, means there was more light, so we were able to use a faster shutter speed. The formula used in the LV Calculator is: This was critical for this program as I wanted to cover 1EV, 1/2EV, 1/3EV ISO & aperture steps, and 1/2EV & 1/3EV shutter speed steps.ĭaily Dose of Excel Blog Archive Conditional Data Validation I mainly used the indirect addressing & conditional formatting methods mentioned in a link heliphoto provided in response to varying items in a drop-down pick list based on another selection. Here's my LV calculator for Excel 2003 (extended version) EV is the same as LV, except that EV is only for one ISO value, typically EV 100, whereas LV considers the effect of varying the ISO as well. Of particular importance is Table 2: Exposure values (ISO 100 speed) for various lighting conditions. You can use the embedded EXIF to calculate the LV (Light Value) required for that exposure setting.ĮV (Exposure Value) is covered here. ![]() I'm interested in the light level that a shot was taken in so I can plan in future shoots what exposure combinations will work. ![]()
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![]() ![]() Don't know what his try scoring rate was but I bet it was over 1 in 3 in his first couple of seasons.Įl Masri is in the there just for his goalkicking. Why? Utai for 2 or 3 seasons was like a ox near the line and had some pace. I'm old fashioned and liked preferred my number 1s to be a safe last line of defence and solid under the high ball. ![]() Liked your challenges, so let's go through them. You pumped about Thommo!? Or is it too big a super league loss?Īnother one from this side of the world eh?Īpologies for the lateness in replying. A lot of people have been talking about Holland lately, due to his line break record, although SBW might be able to play centre? darren Smith was utility value so perhaps having him on the bench and finding a new centre is an idea too. I'd swap Ennis for SBW because Hetherington could go 80mins, and probably Mason for Jackson. This next bit is more about team composition and roles. Personally I would take Barba and his attack there and cop a 70% goal kicker in Lamb, as opposed to a slow small winger who kicked at 80. Lamb was a goalkicker, so do you need el Masri!? Was amazing first couple of years, but then other teams solved him and he couldn't make reserve grade (why didn't he move to centre?). I personally think Silva was more dynamic at the back, but patterns is a popular player around here so it's just preference. My main issue is composition and what roles they are playing. Stay straight, keep eyes on those around you and don't share food and water. ![]() Hey be careful, every time someone signs up in the northern hemisphere people will assume it's me and u get banned. ![]() ![]() ![]() Mixing French and Californian cuisine, République serves up some of LA’s best food and offers a unique dining experience. 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How to get from Los Angeles International Airport to Downtown Interstate 110 (I-110) runs north from Northwest San Pedro, through central LA and becomes SR-110, ending in Pasadena.Interstate 10 (I-10) starts in Santa Monica and winds east of the city, skirting Joshua Tree National Park and towards Phoenix, Arizona.Interstate 5 (I-5) begins in San Diego, travels through central LA and north towards Sacramento.Studio, Walt Disney Studio and Universal Studios. Central Park (91505) provides parking spots that are close to Warner Bros.2000 Main St Garage (90405) is situated close to Santa Monica Pier, Santa Monica Beach and Venice Beach – offering ideal parking if visiting.It’s located close to the Hollywood Walk of Fame, Hollywood Wax Museum and the Chinese Theatre. Cherokee And Hollywood Parking Garage (90028) has nearly 400 spaces just off Hollywood Boulevard. ![]() ![]() ![]() Can Handbrake convert HEVC/H.264 to Apple ProRes codec? ![]() But they're excellent choices if you're going to edit the video and then export yet another version, which will be a third-generation compressed version. ProRes and other high-quality video codecs like Avid's DNxHD aren't much good for sharing–the files are way too big for sharing on the web conveniently–but the compression is minimal so the quality remains very high. So, what's so good about ProRes?įor the highest quality, you'll be better off converting HEVC to something like Apple's ProRes 422 codec. It's recompressing one compressed file (HEVC) into another compressed file (H.264), meaning the quality is going to take a further hit with that second-generation compression. Therefore, providing that you've got some 4K HEVC videos at hand and don't have a highly configurable yet compatible device/editor to smoothly play or edit your HEVC videos, there is an option - convert HEVC to H.264 is a good option.īut converting HEVC (H.265) to H.264 isn't ideal if you're aiming for the highest quality, especially if you're planning to edit the files in something like Final Cut Pro X or Premier Pro. in the era of 4K 8K Ultra HD while H.264 still dominates now. For instance, GoPro 4K HEVC videos are not friendly to many editor apps, Adobe Premiere Pro won't import iPhone taken HEVC properly. Taking compatibility into account, H.265 is far less compatible than the H.264 codec. Why Convert HEVC/H.265 to ProRes Instead of H.264 for Editing Workflow? Thus, when you get some 4K HEVC/H.265 files and want to edit them with Final Cut Pro, Adobe Premiere flawlessly on Mac, it's better to transcode HEVC to ProRes first. ProRes, a lossy video compression format that developed by Apple Inc., is an appropriate format for smooth editing in Mac. Why? This is due to that H.265 videos, which are already highly compressed by H.265 codec (double the data compression ratio compared to H.264 at the same level of video quality), are very hard to deal with during video editing. ![]() Or can't edit them smoothly after taking some time for importing the 4K HEVC footage. Users who want to edit H.265 videos on Mac with Final Cut Pro, Adobe Premiere, etc. use HEVC for compressing and encoding videos. Nowadays, more and more digital cameras or devices, such as iPhones, DJI Mavic 2 Pro, GoPro Hero 8/7 Black, Canon XF 705, etc. Therefore, HEVC is widely used in ultra HD video compression, up to 8K UHD. Compared to H.264, H.265 appromixately doubles the compression ratio. HEVC (High Efficiency Video Coding), also known as H.265 is a video compression standard, the most popular successor to the widely used H.264. ![]() ![]() ATM a change in weapon ton does make the base mechs underweight or broken (or you have to modd all base mech loadouts). Why not defining the weapons and armor distribution (instead of actuall armor) to the mechs and distribute the armor via script at game start. its the same problem as for the weapons, everything is softcoded but not dynamic. not all weapons are in the same folder, where for example are im supposed to find the LB -X weapons (i cant find them). ![]() ![]() And this would not add much to starting the game if the + stats have to be created at game start. Take damage of stock and add 5dmg for your ac-10+ (+5dmg), instead i have to change the heat creation for all weapon modification seperate. You have to edit every weapon on its own no global PPCs -1 ton! Why aren't the + weapons handled in the files as they are shown in game.So even after release, befor starting the campaigne, i moded the weapon files to change to balance a bit and to streamline it (ironing out some oddbals aso.) I am not a 'modder' as i dont creat modds, but i do like to eddit the gamefiles to enrich my playing experience or if something just frustrates me. Battletech is the first game in the universe for me and i could not care less how it is handelt (stats, mechanics) in the tabletop game. Other may differ from that opinion or what is balanced for me. I am very neutral towards this game, i like to play it from time to time but dont do very long sessions (70 hours total)įirst of, my personal opinon is that the weapon balance if of in places. ![]() |