![]() ATM a change in weapon ton does make the base mechs underweight or broken (or you have to modd all base mech loadouts). Why not defining the weapons and armor distribution (instead of actuall armor) to the mechs and distribute the armor via script at game start. its the same problem as for the weapons, everything is softcoded but not dynamic. not all weapons are in the same folder, where for example are im supposed to find the LB -X weapons (i cant find them). ![]() ![]() And this would not add much to starting the game if the + stats have to be created at game start. Take damage of stock and add 5dmg for your ac-10+ (+5dmg), instead i have to change the heat creation for all weapon modification seperate. You have to edit every weapon on its own no global PPCs -1 ton! Why aren't the + weapons handled in the files as they are shown in game.So even after release, befor starting the campaigne, i moded the weapon files to change to balance a bit and to streamline it (ironing out some oddbals aso.) I am not a 'modder' as i dont creat modds, but i do like to eddit the gamefiles to enrich my playing experience or if something just frustrates me. Battletech is the first game in the universe for me and i could not care less how it is handelt (stats, mechanics) in the tabletop game. Other may differ from that opinion or what is balanced for me. I am very neutral towards this game, i like to play it from time to time but dont do very long sessions (70 hours total)įirst of, my personal opinon is that the weapon balance if of in places. ![]()
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